





WE NEED HELP




Purely in terms of scope, "Out of the Woods" is the equivalent of designing a game, while creating a graphic novel and shooting three feature-length films simultaneously.
An undertaking I originally estimated, "should take four months."
Now that it's been three years, I realize that—deep at heart—I'm an unbridled optimist!
I also realize that no amount of belt-tightening on my end is going to help finance this thing any faster. At the rate I'm going, it will take at least another 3-6 years (and to be honest, I can't say for certain whether even that estimate is optimism-free).
The single biggest obstacle standing between this project and the light of day is FUNDING. Each month, I put in as much as I can save—and will continue to do so until the last video is made—but there's nothing I'd like more than to get this course out to the people who might need it faster. And for that I need help.
If this project speaks to you and you'd like to help it grow, please consider donating.
Purely in terms of scope, "Out of the Woods" is the equivalent of designing a game, while creating a graphic novel and shooting three feature-length films simultaneously.
An undertaking I originally estimated, "should take about four months."
Now that it's been three years, I realize that—deep at heart—I'm an unbridled optimist!
I also realize that no amount of belt-tightening on my end is going to help finance this thing any faster. At the rate I'm going, it will take at least another 3-6 years (and to be honest, I can't say for certain whether even that estimate is optimism-free).
The single biggest obstacle standing between this project and the light of day is FUNDING. Each month, I put in as much as I can save—and will continue to do so until the last video is made—but there's nothing I'd like more than to get this course out to the people who might need it faster. And for that I need help.
If this project speaks to you and you'd like to help it grow, please consider donating.



SPECIAL FX

"Out of the Woods" tells its story through pixel art, animation, and video, but it's always been my hope that those separate mediums could become pieces of one blended world.
MOOD

Every set will have to be built and every scene will need props, lighting, and modifiers. Online narrative therapy course. Help people out of depression. Mental health
IMPACT

Art has the power to touch us—and change us for the better. That is why I'm trying to put as much production value into this project as possible.
NEWS


